Art, Craft, and Commodity – Quirks Create the Business

The E-Myth style of systemization only works for assembly workers. Quirks are the things that make Art and Craft so artsy and craftsy. The very thing that grinds the gears of the business crowd, the thing that forces artists to create outside of the systemic, and craftspeople to seek out new venues and audiences is the thing that prevents them from being assembly workers.

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Your Website and Home Depot: How are your Sidewalks?

If you asked me right now to name my six favorite programming languages, I could. Draw a near-perfect blueprint of the USS Enterprise-D’s bridge? OK. Create a marketing plan for a small business around FourSquare and Facebook? No problem. Recite Hamlet in Klingon? You got it. Ask me to pick out a cement patch that will work well in Colorado weather. I will make a face like this.

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